Monday, December 21, 2009

Painting in progress for Beautiful Grim

Visit beautifulgrim.org for information about the Beautiful Grim art auction; hosted by fellow Northern Virginian Daarken and his friend Leif Jeffers, proceeds will go to helping pay medical bills for Daarken's girlfriend, Cat, after her treatments for breast cancer, and any remainder will go toward breast cancer charities.

beautiful_grim_1sm

Since the underlying theme of the auction is human endurance, I decided to stem off of a theme from my Trial by Water series; to me, water's effect on its surroundings represents the trials of everyday life, and is frequently a vision in my nightmares. But more than fear, these paintings are about being resilient and learning to live with conflict and hardship put upon you by outside forces you cannot control.

I think the idea of Beautiful Grim is incredible, and is not only going to benefit Cat, but is bringing the whole fantasy/game artist community together for a good cause. Above is the start of my entry into the auction/show. Started just this weekend, I'm about 12 hours into the actual painting (not counting the 9 hours for sketching, shooting reference, more sketching, prepping the surface, etc.) The final size is 24"W x 18"H, oil on illustration board.

Tuesday, December 8, 2009

The "Virtual Studio" Concept Using Google Technology

A very exciting and useful thing happened last week: A small critique group got kicked off when my long-time friend and fellow illustrator Joe Wilson decided to use Google's new technology, Wave, to follow in the footsteps of the mega-pros, and create what they call a "virtual studio."

I was going to make a lengthy post about it, but my fellow Wave-er Mike Sass beat me to it: http://sassart.blogspot.com/ His post sums up what I'm sure all of us are feeling.

Aside from the technology coming in very handy for a critique format, the specific blend of people we have at the moment has a uniquely awesome chemistry. We have folks from lots of different areas of illustration, including books, games, and comics, and with varying levels of experience, as well as different strengths. We all have a couple of things in common, too: We're all very driven and talented, and above all else: we're so much fun.

I like the fact that I can give advice on texture and lighting, and in the same keystroke get help on poses and composition. I'm very excited to see how all of our work will collectively improve over the next several months. You can't get an education this good in school.

Tuesday, December 1, 2009

New Website: The Evolution of Sheppard-arts.com

New look, same great taste. www.sheppard-arts.com

I've used my online portfolio as an excuse to tinker with web design for several years, before doing web design as my day job. I put up my first art site in 2005 under the domain cynthiarimmer.com (my maiden name). Unfortunately there was a random DNS error coupled with a hard drive crash, and the site was only up a mere three weeks before plunging into web limbo. If I remember correctly, the layout was mostly greys with some curly-cues around the edges (to cover for the fact that I didn't have much work to show yet). Despite the design blunders, the real issue it had was that it was trying to accomplish too much. There was a separate page for illustration, design, photography, and music (don't ask). People would ask, "so, what is it you do, exactly?"

2007-sheppard-arts-site

Moving right along to 2006, I designed the first illustration website I wasn't embarrassed to show anyone, mostly. I had only done a couple of table sites at this point, using what was popular in band sites at the time as my guide... remember the days of teeny tiny websites that floated in the center of a black page. Yes, that.

Well, for the first time I had what seemed like enough art to call a portfolio, however no one could find what they were looking for with the little 50x50 px icons. We live and learn.

2008-sheppard-arts-site

Next up is the site I put live January 1, 2008, which is what I've used to represent my art on the web until earlier this afternoon.

While definitely stronger than the 2006 iteration, I've always felt it was a little too much. Too wordy all over, for starters. I realized I don't need a bio, so much as I need a PR statement. If people are interested in my life story, they can read my blog, but most people visit a portfolio site to look at the portfolio. Also it was a royal pain to update without a CMS.

2010-sheppard-arts-site

And finally, we have the new 2010 edition of Sheppard-Arts.com! I always tell people web design is an organic process, as websites grow and change over time. So for 2010 I lumped together all my knowledge from my design job, my former art sites, and advice from art directors and artists, and came up with a very clean, simple layout that will hopefully do what I need it to do.

My portfolio hadn't been pruned since 2007, so I did get rid of a lot of older work (maybe a bit too much, but I'll start here). My ideology is that an online portfolio should reflect the leather book you showing to people at reviews. Blogs and external portfolio sites are a great dumping ground for everything you've ever done, and your portfolio site should reflect your best work.

Another thing this site doesn't have that the last one did is a place to buy prints of my work. People did sometimes contact me about prints, but everyone seemed to want custom sizes or surfaces, so offering up the standard sizes ended up being more of a hassle than it was worth.

I'm keeping the tutorials section in hopes of adding to it over time, and because enough people have told me it's a useful resource. The blog feed is now condensed into titles in the lefthand column, but there's also a link to my physical blog in the main navigation, and an RSS subscription button for the google reader types.

I'm very curious to see how this new site performs over the last one, because I'll undoubtedly want to upgrade it again before long.

Saturday, November 21, 2009

New painting & other news

Just to catch up on some non-Illuxcon related news, I'm honored to have received word that four of my pieces have been selected for inclusion in UK-based Art Squared's book, Digital Painters 2, offered through Rage Publishing. The book features fine color reproductions of the work, as well as inspirational commentary from the artists.

Also, the cool kids over at Ninja Mountain put up a podcast wherein Jeremy McHugh interviewed a bunch of artists from the con including myself, and (in no discernable order) William O'Connor, Larry Elmore, Matthew Stewart, Michael Whelan, Joe Wilson, Laura Diehl, Chris Burdett, Piya Wannchaiwong,
Ryan Yee, and Aaron B Miller.

Currently on the easel, "Watchful Ranger" work in progress:

watchful_ranger_preview

watchful_ranger_steps

Friday, November 20, 2009

Illuxcon 2009 - Friday Evening, the 13th

Friday night was awesome.

I remember coming back to our hotel room at 2 AM and saying to Laura, "That. THAT is Illuxcon."

The evening began (after our naptime and sketchbook run) at Le Bistro, which was a new addition to the 'campus' since last year. I thought originally that no one in Altoona ate food, because last year it was impossible to find a restaurant in the whole downtown area... but really they're just hidden, and it was kind of Pat and Jeannie to reserve one.

We had some coffee and had good conversation with Scott Greig and Mike Sass- two very nice guys formerly from BioWare, who were visiting all the way from Canada. They told us stories about making video games back in the Baldur's Gate era (which admittedly was an awesome time for PC games). My favorite was the description of how models were textured in the days of yore; often they were limited to four textures per character, so an eyeball texture was sometimes stretched out over the limbs to simulate muscle.

We didn't really do much sketching, but judging from the crowd's fervor in the other room it was very very fun.

Afterward we crowded outside for Vincent Villafranca's live bronze pour:

bronze_pour

Joe Wilson made the comment, "man, I can't even pour gravy that accurately."

The next part is always my favorite: the bar.
No, I'm not a huge drinker, but there's a lot to be said about meeting people with a drink in your hand. Fantasy artists are ridiculously nice people, and approaching them isn't hard anyway, though it's always nice to have a little extra bit of social lubrication.

Laura and I had a couple 'DS duels' where we traded her NintendoDS back and forth, making little paintings on the program Colors. Not so much a duel as a collaboration, but everything sounds better with 'Versus.' Eventually this ritual involved other artists. Laura even posted some of them on her blog!

I think the biggest significance about what Pat and Jeannie have done with Illuxcon, is that these events serve as a reminder to all of us that the community is still strong. You have the formal show and lectures, but you also have an open-format window of time to just talk to people- something you don't get every day in such a small field.

Monday, November 16, 2009

Illuxcon 2009 - Thursday the 12th/ Friday the 13th

Although it was fun going solo to the first Illuxcon, I think I prefer traveling with a group. This time I brought not only my husband, Brendan, but my illustrator pal Laura and her b/f Koz. We all shared a room at the Ramada to cut down on cost a bit, and used Laura's truck to load all our artwork.

DSCN2482
(Koz & Laura in our hotel room, Thurs, Nov 11)

I knew it was going to be a great weekend going into it, but I was also excited about some of the new programming and artists. After getting into town, we stopped by the show, and wow. It was a bit overwhelming, honestly - it's not a show you can do in just an hour. You have to take it in in pieces, or else you'll miss a lot.
So we retreated to the bar. There weren't a whole lot of people there on Thursday night yet, but it was relaxing to grab a drink before turning in.

We woke up early on Friday and ate complimentary breakfast at the hotel so we could get down to the Heritage Center early. Our first stop of the day was the Art of Self Promotion roundtable discussion, with Boris Vallejo & Julie Bell, Donato Giancola, Ruth Sanderson, and Jeremy Caniglia. I agree with Boris that the audience-led conversation careened into tangential territory (talking about rights management and contracts) instead of focusing purely on getting your foot in the door, but there was a lot of useful information nonetheless.

DSCN2484

One of the more notable parts of the discussion was Donato's demonstration of how 50% of your marketing will typically be for naught, while the other half might get the attention you're after; he demonstrated this concept by showing the audience two dollar bills, then tearing one into smaller and smaller pieces, representing how no matter how much you spend you'll get about half a return on your investment. He also brought along a portfolio he made out of two heavy steel dinner platters, which was... totally fun.

DSCN2485

One of the more surprising things to hear was how much LuLu.com was mentioned, since previously I'd been under the impression that their printing was slipshod. Ruth and at least two others during the convention mentioned it as a cheap alternative to fancy offset printing for producing show books.

After that we sped over to room 003 and listened to Caniglia's History of Fantasy Art talk. This program was less interactive, but very informative. I felt bad bringing Brendan to this one since art history isn't easy to relate to if you don't have an art background, but he was a trooper. I thought the speech started out very strong, with Jeremy giving background on himself and tying Renaissance & Romantic art into modern fantasy themes. I wish that there had been a little more variety in the contemporary art parallels made, but after all there are time limits, and he did a great job for the time allotted.

After that, (ok this is mildly embarrassing) we all went back to the room to take a nap. At least the others did. My heart was moving at hummingbird speed from all the excitement, so while I tried to rest a little I couldn't stop fidgeting. After that was over, Laura, Koz, and I headed over to Target to buy sketchbooks (I told you this was embarrassing!) and then to Le Bistro for the Reception, Sketching, and live bronze pour...

To be continued...

Sunday, November 15, 2009

Illuxcon 2009 - A (very) Brief Overview

It's good to be home, but I have to say that this year's Illuxcon was one of the best weekends I've had in my life. A huge thanks to Patrick & Jeannie Wilshire for hosting yet another amazing event.



I'll probably map out my whole experience day-by-day, but overall, I learned (or reaffirmed) a few important lessons:

1. Carry your portfolio with you at all times, including to restaurants and the bar. Illux is full of opportunities to look at amazing work both in- and outside the actual show, so take full advantage of every opportunity to make yours available. Likewise, if an illustrator does NOT have his or her portfolio, it's ok to scowl at them disapprovingly.

2. Buy a portfolio with removable pages (or bring an Xacto knife with you). Chances are your book will need surgery after the first several reviews, and there's nothing worse than playing doctor using the wrong tools.

3. Charge your camera battery. One of my biggest hopes for next year's con is that someone else will take over my photo-snapping responsibilities. I do like taking photos, but it's kind of frustrating to break character while waiting for a prosumer Nikon to FOCUS. Also, everyone seems to have a better camera than me... hmm...

4. Go to as many lectures as possible. Bonus points if you can somehow be in 3 places at once!

5. did I mention that thing about bringing your portfolio everywhere?
...

Now I mentioned to a few folks that I was thinking of creating a Flickr account for people to post up their post-con artwork (or rather, the paintings inspired by the 'Illuxcon experience'). And so I actually did! Come join here: http://www.flickr.com/groups/1262041@N20/
My studio floor is a mess with business cards, so if I met you you'll be getting an email from me to that effect.

More details to come- Back to work!!!!


(my silly mug @ the Saturday showcase... good times)

Tuesday, November 10, 2009

Finished DragonLord cover!

At long last, the DragonLord cover is finished! Here's the final proof:


Meanwhile, I took a little snapshot of the pile of stuff I'm bringing to Illuxcon this weekend:


I have to give a shout out to clearbags.com (recommended to me by Laura) - they make every kind of display bag imaginable, for a good price, and their delivery is great. I'm always experimenting with different ways to display/show work, and a plastic protector is both cheaper and lighter than framing. Great for print shows you have to travel some distance to.

Also, as usual I used OvernightPrints.com for my biz cards & postcards and UPrinting.com for my posters.

Friday, November 6, 2009

Illuxcon 2 is NEXT WEEK!!!!

SO EXCITED. I even made a little postcard holder out of scrap moulding. :)

Hope to see even more folks there than last year! I'll be there the full four days this time, so come find me at the Ramada hotel bar any evening and we'll talk art.

Wednesday, October 28, 2009

Eyes & Expressions





Another quickie for ImagineFX - This time the subject was eyes. I grew up loving portraiture, thinking someday I'd like to be a portrait artist before I discovered the versatility of the fantasy & sci fi genre. So I kept this a very simple composition, to demonstrate how making eyes slightly larger than is natural is a fun way of unnerving your viewers into a subconscious interest in your piece. I also created one of those sketchy eye expression tables to accompany some text about how the facial muscles work with certain emotions and how they affect the shape of eyes.